Programming
C++ (system-level, performance-oriented), JavaScript (real-time / web-based systems), C# (basic Unity experience)
Game Dev / Engine / Tools
Software Engineer · Real-Time Systems · 3D Graphics · Engine & Tools
Software Engineer with strong experience in real-time systems, 3D graphics, and performance-critical applications, specializing in building scalable systems for processing and interacting with complex 2D/3D data.
Experienced in system architecture, geometry processing, and real-time update pipelines, with a strong focus on performance, stability, and interactive workflows.
Bridging C++ engine-level development with web-based graphics and multiplayer systems, with hands-on experience in browser-based 3D applications and real-time networking.
C++ (system-level, performance-oriented), JavaScript (real-time / web-based systems), C# (basic Unity experience)
Game loop / update loop, event-driven architecture, data-oriented thinking (basic), system modularization
Computational geometry, linear algebra (vectors, matrices, transforms), scene organization & spatial reasoning, real-time interaction systems
Multithreading, memory management, profiling & optimization
WebSocket, Three.js, browser-based rendering
Git, debugging, profiling, Agile workflow
Produced architectural 3D visualizations with focus on modeling, lighting, and rendering workflows.
Built strong foundation in camera systems, spatial reasoning, and visual pipelines.
Implemented real-time multiplayer features using WebSocket.
Built client-server synchronization for game state and interaction.
Improved responsiveness and consistency in real-time gameplay.
Developed a 3D browser game using modern web graphics (Three.js).
Implemented camera system, animation loop, and object interaction.
Structured code toward reusable game-style architecture.
2016 – 2021
University of Science and Technology – UDN
Built a strong engineering foundation across naval architecture, marine systems, hull geometry, stability, resistance, and structural analysis, supported by intensive coursework in applied mathematics, physics, and numerical methods.
Design labs and project work focused on 3D hull and outfitting models, technical drawings, and spatially constrained assemblies, developing a disciplined approach to precision, units, constraints, and validated assumptions.
Foundation applied to real-time 3D & engineering software:
2022 – 2023
Completed intensive programs at CodeGym and SDC — Software Development Center (UDN): modern C++, object-oriented design, data structures, algorithms, teamwork, and end-to-end project delivery.
Unity Game Programming at ITPlus Academy: hands-on training in C#, the Unity editor and runtime, gameplay implementation, and cross-platform delivery for Android, iOS, PC, and Web.
2025 · Prima Solutions Vietnam
2024 · Prima Solutions Vietnam
In 2024, received the company's commemorative medal, recognizing a corporate anniversary milestone.
2023 · Prima Solutions Vietnam